![]() ![]() I had the experience on what a fully automated card game needs, so I might as well use it, gawddamnit!Īnd If I’m going to do it, I’m also going to do it my way: Extremely perfectionistic! So this means tons of documentation and unit tests. So I just decided that people need to stop reinventing the wheel, and to that end, I would make something to fill that need information on making a card game with Godot. I even was sometimes one of those people asking for advice, and I know how overwhelming it can be to want to create a game but having no idea where to start. DOOMTOWN RELOADED OCTGN IMAGE PACKS CODENeedless to say, I felt disheartened from that and was in no particular mood to contribute further.Īt the same time, I had since started more actively lurking in the Godot subreddit and noticed that quite often, people would post about their progress 2 with a card-based game they were designing and a ton of people would ask for some source code or other guidance, usually to little to no response. And when I came back roughly 1 year later, I found out all my comments and contributions had been wiped clean as they refactored the whole thing from scratch and didn’t even bother to keep comments around. ![]() I did provide some pull requests mostly around documentation (since the whole codebase was utterly undocumented) and some refactoring to remove some “spaghetti”, and then went on a hiatus from development due to life stuff. I felt working with more experienced developers would give me some guidance and better coding practices. I took a break from that and decided to try and contribute to the Wesnoth Godot port which was fairly new at that point as well. Also my code was shite since I just did not have enough experience with Godot. DOOMTOWN RELOADED OCTGN IMAGE PACKS SOFTWAREUnfortunately the only programming language with which I really feel comfortable is Python, and PyGame…well let’s just say it leaves a lot to be desired.Īround early 2019, I was almost ready to try learning C# to start learning Unity, but by choice of luck, I happened to search for “Unity using Python” and one of the first results was Godot! And it was perfect! Features to compete with Unity, Lightweight, Free Software and best of all, Python-like syntax! It was as it was made with me in-mind!Īfter going through the documentation and tutorials I jumped in and started developing a hex-card game hybrid, but I was putting too much effort trying to make things work perfectly and not enough work making an actual game. Especially since I felt all the knowledge I amassed with 5 years of coding card games in python was going to waste. Read the link to see what it is, but if you are interested to know how that happened, here’s a recap:Īfter dropping out of OCTGN game development after Doomtown:Reloaded got cancelled by AEG in 2016 1 I was itching to start something to call my own. Anyway, in case you haven’t noticed, in the past 2 months I’ve been heavily working on a little something called the Godot Card Game Framework. I don’t know why ,but I haven’t gotten around to posting about this on my blog. ![]()
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